

Once your scene is scaled, you can start adding emitters. You can play with the scaling until its a size you like. So instead of scaling to 0.01, Im scaling to 0.333. In my example I want my lava flow to feel bigger. Now I say appropriate because you dont have to be mathematically precise. What this means is Realflow scaled your centimeters to meters! You need to set your scene scale back down to an appropriate level. Realflow simulates in meters and maya has exported your scene in centimeters. At this point you may notice that your riverbed is huge. Import your dry riverbed and delete the camera as you wont be needing it. At any rate you need to export you geometry from Maya using the Realflow SD plugin.

You will have to model your own riverbed, if you dont know how to make a riverbed, basic modeling skills can be acquired by following modeling tutorials on. We are going to simulate lava that flows through a dry riverbed. And last, I assume you also know how to read.

Second, I assume that you have a rudimentary understanding of Maya. First, I assume you have a basic grasp of Realflow liquid simulation. For this tutorial Im making a few basic assumptions. You will need a copy of both Next Limit Realflow and Autodesk Maya. This guides main focus is to teach you how to texture realflow meshes and render them in Autodesk Maya. My name is Chris and Ill be showing you how to create a realistic lava flow.
